Skip to content


ตัวอย่างการสร้างแก้วใน Blender

เซ้งเลย link เก่าขาดหายไปแล้ว พยายามเข้าไปใน google เพื่อหา cache แต่ก็ได้มาแค่นี้ รู้อย่างนี้ทำสำรองไว้ก็ดีแล้ว
1. Add a cilynder from top view with 16 vertices and rotate it by 11.25 degrees along z-axis.

Image

2. Loop-subdivide (press <CTRL> + <R>, use mouse scroll to increase sub.div. level) five times on the side.

Image

3. Delete faces selected in image below.

Image

4. Extrude edges as in image below.

Image

5. Rotate and fill with faces.

Image

6. Delete top vertice. Extrude top circle and scale extrusion down a bit, extrude again and move down along z-axis till the bottom, then extrude again and scale to 0.

Image

7. Press <CTRL> + <3> to add “Subsurf” modifier quickly. Click “Set Smooth” under “Link and Materials” panel.

Image

8. Use <SHIFT> + <E> to sharpen some edges.

Image

9. Select vertices as in image below and press <CTRL> + <E> to “Mark Seam”.

Image

10. Exit edit mode and press <F> to enter UV face select mode and select all with <A>. Press <U> and choose “Unwrap (smart projections)” and hit ok. You should have something like this in your “UV/Image editor” window:

Image

11. Go to scripts window. “Scripts” > “UV” > “Save UV face layout” and choose a file to save it. Edit the file with some 2D graphics manipulating program to create preferred texture. In UV window go “image” > “Open” and choose an image you made, just to check how it looks like. I made this one:

Image

12. Add some material to the cup and add an image texture you’ve just make and set map input to UV. Add some light and render.

Image

Posted in Blender. Tagged with .

0 Responses

Stay in touch with the conversation, subscribe to the RSS feed for comments on this post.

Some HTML is OK

(required)

(required, but never shared)

or, reply to this post via trackback.