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1. Add a cilynder from top view with 16 vertices and rotate it by 11.25 degrees along z-axis.

2. Loop-subdivide (press <CTRL> + <R>, use mouse scroll to increase sub.div. level) five times on the side.

3. Delete faces selected in image below.

4. Extrude edges as in image below.

5. Rotate and fill with faces.

6. Delete top vertice. Extrude top circle and scale extrusion down a bit, extrude again and move down along z-axis till the bottom, then extrude again and scale to 0.

7. Press <CTRL> + <3> to add “Subsurf” modifier quickly. Click “Set Smooth” under “Link and Materials” panel.

8. Use <SHIFT> + <E> to sharpen some edges.

9. Select vertices as in image below and press <CTRL> + <E> to “Mark Seam”.

10. Exit edit mode and press <F> to enter UV face select mode and select all with <A>. Press <U> and choose “Unwrap (smart projections)” and hit ok. You should have something like this in your “UV/Image editor” window:

11. Go to scripts window. “Scripts” > “UV” > “Save UV face layout” and choose a file to save it. Edit the file with some 2D graphics manipulating program to create preferred texture. In UV window go “image” > “Open” and choose an image you made, just to check how it looks like. I made this one:

12. Add some material to the cup and add an image texture you’ve just make and set map input to UV. Add some light and render.


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